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S and UTB Cells

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To start a MultiTaction Cell, you need to connect the power cable and turn the device on with the power switch on the back the display. Once turned on, the display will boot according to sequence described in booting up section and start showing the on-screen display (OSD).

To adjust the configuration of the Cell, you can connect a USB mouse to one of the USB ports at back of the display. You may also use a keyboard, although all operations can be done with a mouse.

To use the MultiTaction Cells with an external computer you need to do two connections:

  • DVI cable for showing the image from the computer on the Cell.
  • Ethernet cable for transmitting the finger locations and markers information from the Cell to the computer.

The Ethernet cable is generally connected to a switch in the local area network, so that the Cell can use the connection to download firmware updates as necessary. Alternatively, the Cell can be connected directly to the application computer.

Once the Cell and external computer are up and running, we need to tell the computer where the screen is. This is done by config.txt and screen.xml files. The location of these files depends on whether your operating system is Windows, Linux or OS X.

Connecting single Cell

This procedure assumes that you have one Cell in landscape. For more complex setups, please see special cell layouts.

  1. Make a note of the Cell IP address, this is visible on the lower left corner of the OSD, e.g., 10.0.0.46
  2. Copy the following to config.txt file and replace the IP address with your Cell IP address
     NetBridge {
         host = "10.0.0.46"
     }
    
  3. Copy the following to screen.xml file.
     <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
     <multihead type="HasValues">
       <widthcm type="float">100</widthcm>
       <window type="window">
         <area type="area">
           <active type="int">1</active>
           <comment type="string"></comment>
           <graphicslocation type="vector">0 0</graphicslocation>
           <graphicssize type="vector">1920 1080</graphicssize>
           <keystone type="glkeystone">
             <rotations type="int">0</rotations>
             <v1 type="vector">0 0</v1>
             <v2 type="vector">1 0</v2>
             <v3 type="vector">1 1</v3>
             <v4 type="vector">0 1</v4>
           </keystone>
           <location type="vector">0 0</location>
           <seams type="vector">0 0 0 0</seams>
           <size type="vector">1920 1080</size>
         </area>
         <frameless type="int">1</frameless>
         <fullscreen type="int">0</fullscreen>
         <location type="vector">0 0</location>
         <resizeable type="int">0</resizeable>
         <size type="vector">1920 1080</size>
       </window>
     </multihead>